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CLI RPGIn Development

The Beggars Sect

李伟的崛起

From confused stranger to martial arts master.

3 paths. 3 endings. Your choices shape the story.

50,000+
lines
3
unique
3
distinct
55+
total
5-6
hours
12-15
hours

Li Wei woke up in a world he didn't recognize. No memories. No name. Just a cold stone floor and voices he couldn't understand.

They brought him to the Aptitude Array—a device that measures chi flow, meridian strength, cultivation potential. Everything that determines whether you'll become a legend or be forgotten.

The Array read him immediately. Two letters appeared on the screen.

F-grade. The lowest possible.

In the Martial Arts Haven, your grade is your destiny. F-grade means you'll never cultivate chi. Never learn techniques. Never amount to anything. The masters dismissed him on the spot.

But something was wrong with that reading.

Li Wei's chi didn't flow forward like everyone else's. It flowed backward—through meridians the Array couldn't detect, through channels that shouldn't exist. The standard tests couldn't see it. The masters couldn't sense it.

They called it “broken beyond repair.”

The Beggars Sect—outcasts, cripples, those the world threw away—they called it something else entirely. They called it Inverse Chi. And they'd been waiting for someone like him.

This is the story of how a man with nothing became something the Martial Arts Haven had never seen before.

Meet the Masters

The Beggars Sect

Outcasts, cripples, and those the world threw away—each with wisdom the great sects overlooked.

Li Wei

The Inverted One

Age 19 · Protagonist · Signature: Inverse Chi

Woke with only a name and a jade pendant. Your chi flows backward through meridians no one can detect. 14 years of forgotten training. Now among beggars, you'll discover what 'nothing' can become.

They called me nothing. I'll show them what nothing can become.

Elder Chen

The Flowing Master

Age 67 · First Elder · Flowing Stance

Patient as water wearing stone. Waited 40 years for the prophecy. Sees potential where others see weakness. His soft exterior hides iron resolve.

The river defeats the mountain not by strength—but by persistence.

Elder Wu

The Weathered Master

Age 54 · Second Elder · Weathered Stance

Former Spartan who refused to kill a beggar child. Her brand burned away, her family 'relocated.' Now she trains beggars to survive—harshly, because the Spartans aren't kind.

Pain passes. Death doesn't. Choose.

Elder Mei

The Hungry Master

Age 38 · Third Elder · Hungry Stance

Watched her family starve at 12 during a 'redistribution adjustment.' Survived by becoming hunger itself. Uses chaos as armor against a world that taught her nothing is reliable.

Hunger is fuel. Pain is fuel. Everything is fuel.

Old Dao

The Pathfinder

Elder Without Title

Appeared 72 years ago. Hasn't aged. Arrives without doors opening. Knows things he shouldn't. Some say he was there before the founding—and will be there after.

Everything arrives precisely when it should. Even you.

Choose Your Way

Three Paths

How you solve problems defines who you become.

Blade

Power changes the world

When words fail, fists speak. Break the system before rebuilding it.

Combat-focused · Aggressive techniques · Direct solutions

Ending

The Destroyer

Stream

Adaptation overcomes all

Water finds a way around any obstacle. Change comes through understanding.

Dialogue options · Alliance building · Flexible approaches

Ending

The Reformer

Shadow

Truth hides in darkness

See what others miss. Knowledge is the ultimate power.

Hidden routes · Secret discoveries · Puzzle-solving

Ending

The Wanderer

7+ points commits to a path · Final choice can override

The Flow Within

Eight Aspects of Chi

Seven aspects that the world acknowledges. One that it fears.

The Seven Known Aspects

Force
Crush. Break. Overwhelm.
Flow
Faster than thought
Precision
Strike where it hurts
Burst
One moment. Maximum damage.
Armor
Stand and take it
Sense
See before they move
Will
Unbreakable mind
The Forbidden

nì · reverse

Inverse Chi

The forbidden eighth—chi that flows backward

Chi that flows backward through “garbage meridians” that standard testing can't detect. The Aptitude Array reads Li Wei as worthless because it can't see what flows in reverse.

What they call defects, the Beggars Sect calls doors.

Inspired by Nen from Hunter x Hunter

The Dance

Combat

ATB turn-based combat inspired by Final Fantasy X

Three Stances

Flowing Stance

The Water That Bends

Let attacks pass through empty air. When they overextend, counter.

Weathered Stance

The Mountain That Waits

Absorb punishment. Outlast them. The patient fighter wins.

Hungry Stance

The Beast That Devours

Every strike feeds your strength. Their power becomes yours.

Combat Features

Visible Turn Queue

See who moves next. Strike at the right moment.

Combo System

Chain attacks. Build momentum. Finish strong.

55+ Techniques

8 for you. 48 against you. Each one matters.

Pattern-Based AI

They adapt. They learn. Bosses evolve mid-fight.

The Path Forward

Li Wei's Journey

Prologue + 3 chapters of branching narrative

Tutorial

Prologue: The Awakening

~20-25 min

Wake in the void. Learn to survive. Find the Beggars Sect. Discover your chi flows backward.

Chapter 1

Streets of the Forgotten

~90-120 min

Survive the Lower Streets. Face the thug leader Razor. Choose your first path.

2 choice points3 routesBoss: Razor
Chapter 2

The Law's Long Reach

~120-150 min

The Calibration Initiative hunts you. Confront Commander Vex. Memories begin to return.

2 choice pointsMemory flashbackBoss: Commander Vex
Chapter 3

The Hollow at the Summit

~90-120 min

Journey to the Forgotten Temple. Face The Hollow One. Choose your ending.

3 journey paths3-phase boss3 endings
5-6 hours first playthrough12-15 hours all content

The Path Ahead

Development Roadmap

Building in public. Every step documented.

Phase 1Done

Design & Story

  • 15,000+ lines of docs
  • Non-linear story (3 paths)
  • 3 endings scripted
Phase 2Done

Core Engine

  • ATB combat engine
  • Stance & chi system
  • CLI framework (Ink)
  • Story integration
Phase 3Done

Content & Story

  • Prologue complete
  • 3 chapters written
  • Path branching live
Phase 4Active

Polish & Launch

  • Balance tuning
  • Testing & feedback
  • Public release

12-week development cycle · Follow progress on GitHub

Building in Public

Dev Log

22 sessions documented

9
Dec

Enhanced Combat & Training

Major content expansion. Added 6 path-specific techniques (2 per path). Implemented Chi Aspect loadout system with 8 aspects. Added 4 difficulty modes for varied challenge. Mastery point system for technique progression. Total demo content now 60-90 minutes.

CombatChi SystemDifficultyRelease
8
Dec

Training Grounds Foundation

Added Training Grounds as post-prologue progression hub. Players can now practice techniques, experiment with loadouts, and prepare for Chapter 1 before venturing into the streets.

TrainingProgression
7
Dec

Phase 2 Complete - Demo Polish

Phase 2 complete: UX flow + combat + save system. Combat improvements including enhanced targeting UI. Save system enhancements. Fixed React warnings. Polished demo ready.

Phase 2PolishRelease

The Foundation

Built With

TS
TypeScript
Type-safe code
ink
Ink
React for CLI
Claude API
AI-powered enemies
node
Node.js
Runtime

Design-First Development

15,000+ lines of documentation crafted before a single line of game code